<root>
	<name> env_new_sun </name>
	<Fog>
		<version> 3.000000 </version>
		<enable> true </enable>
		<deferred>
			<useEdgeFog> true </useEdgeFog>
			<edgeFogInnerBB> -560.652161 -1088.913086 697.608704 480.000000 </edgeFogInnerBB>
			<edgeFogOuterBB> -3800.000000 -3800.000000 3800.000000 3800.000000 </edgeFogOuterBB>
			<color> 0.203922 0.286275 0.380392 2.000000 </color>
			<density> 0.001500 </density>
			<height> 16.200001 </height>
			<heightFalloff> 0.001000 </heightFalloff>
			<startDistance> 30.000000 </startDistance>
			<scatterStart> 80.000000 </scatterStart>
			<scatterExponent> 6.000000 </scatterExponent>
			<scatterColor> 0.145098 0.200000 0.258824 5.000000 </scatterColor>
			<skyLow> 0.100000 </skyLow>
			<skyHigh> 0.250000 </skyHigh>
		</deferred>
		<simplifiedDeferred>
			<useEdgeFog> true </useEdgeFog>
			<edgeFogInnerBB> -500.000000 -566.000000 588.000000 682.000000 </edgeFogInnerBB>
			<edgeFogOuterBB> -660.000000 -698.000000 687.000000 781.000000 </edgeFogOuterBB>
			<color> 0.188235 0.262745 0.349020 2.000000 </color>
			<density> 0.001500 </density>
			<height> 60.000000 </height>
			<heightFalloff> 0.001000 </heightFalloff>
			<startDistance> 30.000000 </startDistance>
			<scatterStart> 80.000000 </scatterStart>
			<scatterExponent> 6.000000 </scatterExponent>
			<scatterColor> 0.145098 0.200000 0.258824 5.000000 </scatterColor>
			<skyLow> 0.020000 </skyLow>
			<skyHigh> 0.460000 </skyHigh>
		</simplifiedDeferred>
		<forward>
			<useEdgeFog> true </useEdgeFog>
			<edgeFogInnerBB> -480.000000 -480.000000 480.000000 480.000000 </edgeFogInnerBB>
			<edgeFogOuterBB> -700.000000 -700.000000 700.000000 700.000000 </edgeFogOuterBB>
			<color> 0.619608 0.737255 0.850980 5.000000 </color>
			<density> 0.001000 </density>
			<height> 100.000000 </height>
			<heightFalloff> 0.022000 </heightFalloff>
			<startDistance> 100.000000 </startDistance>
			<skyLow> 0.070000 </skyLow>
			<skyHigh> 0.480000 </skyHigh>
		</forward>
	</Fog>
	<HDR>
		<version> 2 </version>
		<enable> true </enable>
		<adaptationSpeed> 100.000000 </adaptationSpeed>
		<bloom>
			<enable> true </enable>
			<threshold> 0.330000 </threshold>
			<amount> 0.140000 </amount>
			<tint> 1.000000 1.000000 1.000000 </tint>
			<dirtAmount> 0.880000 </dirtAmount>
		</bloom>
		<environment>
			<sunlightLumMultiplier> 5.000000 </sunlightLumMultiplier>
			<ambientLumMultiplier> 1.000000 </ambientLumMultiplier>
			<sunLumMultiplier> 2.750000 </sunLumMultiplier>
			<skyLumMultiplier> 100.000000 </skyLumMultiplier>
			<LDR2HDRenableLumaMask> false </LDR2HDRenableLumaMask>
			<LDR2HDRsaturation> 1.000000 </LDR2HDRsaturation>
		</environment>
		<tonemappings>
			<tonemapping>
				<name> RexpTM </name>
				<middleGray> 0.480000 </middleGray>
				<whitePoint> 9.000000 </whitePoint>
				<blackPoint> 1.000000 </blackPoint>
			</tonemapping>
			<tonemapping>
				<name> FilmicTM </name>
				<middleGray> 0.500000 </middleGray>
				<whitePoint> 5.000000 </whitePoint>
				<blackPoint> 0.150000 </blackPoint>
			</tonemapping>
			<tonemapping>
				<name> LinearExpTM </name>
				<middleGray> 0.500000 </middleGray>
				<whitePoint> 5.000000 </whitePoint>
				<blackPoint> 1.469000 </blackPoint>
			</tonemapping>
			<active> 0 </active>
		</tonemappings>
		<colorCorrection>
			<map> system/maps/post_processing/cube/120_iceland_light.dds </map>
		</colorCorrection>
		<filmgrain>
			<enable> false </enable>
			<scale> 0.180000 </scale>
		</filmgrain>
		<camera>
			<fnumberDown> 5.000000 </fnumberDown>
			<fnumberUp> 4.800000 </fnumberUp>
			<shutterSpeed> 7.063934 </shutterSpeed>
			<keyValue> 0.080000 </keyValue>
		</camera>
	</HDR>
	<LensFlare>
		<enable> false </enable>
		<haloWidth> 0.300000 </haloWidth>
		<ghostDispersion> 0.312775 </ghostDispersion>
		<starIntensity> 4.000000 </starIntensity>
		<colorUVScale> 1.016000 </colorUVScale>
		<chromDistortion> 0.925110 </chromDistortion>
		<sunTintColor> 1.000000 0.950770 0.840000 1.000000 </sunTintColor>
		<sunSize> 0.600000 </sunSize>
		<sunBrightness> 0.010000 </sunBrightness>
		<objectEnable> true </objectEnable>
		<glareEnable> true </glareEnable>
		<glareIntensity> 0.300000 </glareIntensity>
		<glareSize> 0.010000 </glareSize>
		<flareIntensity> 0.020000 </flareIntensity>
		<objectThreshold> 4.727921 </objectThreshold>
		<objectFlareIntensity> 0.570000 </objectFlareIntensity>
		<haloEnable> true </haloEnable>
		<sunTexture1> system/maps/PSF_ldr.dds </sunTexture1>
		<colorTexture> system/maps/lenscolorF.dds </colorTexture>
		<starTexture> system/maps/lensDiffract.dds </starTexture>
		<dirtTexture> system/maps/LensDirtCaptured2.dds </dirtTexture>
	</LensFlare>
	<GodRays>
		<enable> true </enable>
		<attenuationPower> 30.000000 </attenuationPower>
		<decay> 0.502224 </decay>
		<color> 1.000000 0.678431 0.400000 13.350000 </color>
	</GodRays>
	<SSAO>
		<enable> true </enable>
		<radius> 0.100000 </radius>
		<amplify> 0.370000 </amplify>
		<fadeNear> 4.000000 </fadeNear>
		<terrainAOGammaCorrection> 0.250000 </terrainAOGammaCorrection>
		<influences>
			<speedtree> 0.600000 0.800000 </speedtree>
			<terrain> 0.970000 0.000000 </terrain>
			<objects> 0.950000 0.000000 </objects>
			<localLights> 1.000000 </localLights>
		</influences>
	</SSAO>
	<Shadow>
		<maxShadowsSplitCount> 5 </maxShadowsSplitCount>
		<maxDynamicViewDistance> 100.000000 </maxDynamicViewDistance>
		<lightSize> 1.000000 </lightSize>
		<dynamicShadowsLightSize> 13.000000 </dynamicShadowsLightSize>
	</Shadow>
	<SSShadows>
		<enable> true </enable>
		<amplify> 0.700000 </amplify>
	</SSShadows>
	<VFX>
		<particlesConfigXml> system/data/particles.xml </particlesConfigXml>
		<particlesSpaceConfigXml> spaces/120_graf_zeppelin_scc/particles.xml </particlesSpaceConfigXml>
	</VFX>
	<cloudsShadow>
		<enabled> false </enabled>
		<useTwoLayers> true </useTwoLayers>
		<sunAngleOffset> 0.000000 </sunAngleOffset>
		<layer0>
			<texture> maps/fx/cloud_rocket_pve.dds </texture>
			<windDir> -0.809017 0.587785 </windDir>
			<windStrength> 0.000000 </windStrength>
			<angle> 360.000000 </angle>
			<offset> 650.000000 -600.000000 </offset>
			<tiling> 3159.000000 </tiling>
			<shadowFactor> 1.000000 </shadowFactor>
		</layer0>
		<layer1>
			<texture> maps/fx/cloud_105.dds </texture>
			<windDir> -0.999328 -0.036644 </windDir>
			<windStrength> 21.510000 </windStrength>
			<angle> 4.300000 </angle>
			<offset> 0.000000 0.000000 </offset>
			<tiling> 3000.000000 </tiling>
			<shadowFactor> 0.490000 </shadowFactor>
		</layer1>
	</cloudsShadow>
	<PBS>
		<ForwardSHMultiplier> 1.700000 </ForwardSHMultiplier>
		<flakesEnabled> false </flakesEnabled>
		<flakesDensityThreshold> 0.800000 </flakesDensityThreshold>
		<flakesUvScale> 0.800000 </flakesUvScale>
		<flakesGloss> 0.890000 </flakesGloss>
		<flakesSurfNormalNoiseWeight> 0.100000 </flakesSurfNormalNoiseWeight>
	</PBS>
	<Weather>
		<wind>
			<windSpeed> 12.365538 -3.709661 </windSpeed>
			<windGustiness> 0.000000 </windGustiness>
		</wind>
	</Weather>
	<overlayMaterial>
		<enable> true </enable>
		<applyOnVehicles> false </applyOnVehicles>
		<colorTintMap> spaces/120_graf_zeppelin_scc/global_AM.dds </colorTintMap>
		<layer>
			<texture> maps/overlay/Sand_gravel_bright_01.dds </texture>
			<normalMap> maps/overlay/Sand_gravel_bright_NM.dds </normalMap>
			<slope1> 0.000000 </slope1>
			<slope2> 90.000000 </slope2>
			<twoSided> false </twoSided>
			<amount> 0.600000 </amount>
			<tiling> 5.000000 </tiling>
			<minAltitude> 0.000000 </minAltitude>
			<maxAltitude> 210.000000 </maxAltitude>
			<altitudeFalloff> 20.000000 </altitudeFalloff>
			<tileRotation> 0.000000 </tileRotation>
			<azimuth> 90.000000 </azimuth>
			<inclination> 15.000000 </inclination>
		</layer>
	</overlayMaterial>
	<day_night_cycle>
		<forward>
			<angle> 30.000000 </angle>
			<angleZ> 99.000000 </angleZ>
			<angleShadow> 30.000000 </angleShadow>
		</forward>
		<deferred>
			<angle> 30.000000 </angle>
			<angleZ> 99.000000 </angleZ>
		</deferred>
		<simplified_deferred>
			<angle> 30.000000 </angle>
		</simplified_deferred>
		<sunScale> 0.600000 </sunScale>
		<sunColor> 250.000000 231.000000 203.000000 </sunColor>
		<sunTexture> system/maps/sun_small.dds </sunTexture>
		<sunLightColor> 1.000000 0.886275 0.721569 </sunLightColor>
		<ambientTint> 1.000000 1.000000 1.000000 </ambientTint>
		<isMoon> false </isMoon>
		<drawSunAndMoon> false </drawSunAndMoon>
		<sunLightColorSimplifiedDeferred> 1.000000 0.886275 0.721569 </sunLightColorSimplifiedDeferred>
		<ambientTintSimplifiedDeferred> 1.000000 1.000000 1.000000 </ambientTintSimplifiedDeferred>
		<sunScaleForward> 1.200000 </sunScaleForward>
		<sunColorForward> 255.000000 227.511002 198.899994 </sunColorForward>
		<sunTextureForward> system/maps/PSF2_ldr.dds </sunTextureForward>
		<sunLightColorForward> 0.380392 0.278431 0.145098 </sunLightColorForward>
		<ambientColorForward> 0.454902 0.501961 0.552941 </ambientColorForward>
		<starttime> 10.000000 </starttime>
	</day_night_cycle>
	<dirt>
		<normal> vehicles/russian/Tank_detail/DustNM.dds </normal>
		<configFile> maps/dirt_presets/dirt_preset_dirt_1.xml </configFile>
		<color> 0.219608 0.239216 0.258824 0.730000 </color>
		<enabled> true </enabled>
	</dirt>
	<SkyDome>
		<worldMatrix>
			<row0> 0.707106 0.000000 0.707107 </row0>
			<row1> 0.000000 1.000000 0.000000 </row1>
			<row2> -0.707107 0.000000 0.707106 </row2>
			<row3> 0.000000 -1757.000000 0.000000 </row3>
		</worldMatrix>
		<worldMatrixForward>
			<row0> -0.998630 0.000000 0.052336 </row0>
			<row1> 0.000000 1.000000 0.000000 </row1>
			<row2> -0.052336 0.000000 -0.998630 </row2>
			<row3> 0.000000 1211.000000 0.000000 </row3>
		</worldMatrixForward>
	</SkyDome>
	<Wetness>
		<waterColor> 0.164706 0.149020 0.141176 </waterColor>
		<waterAlpha> 0.400000 </waterAlpha>
		<waveTexture> maps/water/ripple_normal_animation/normal </waveTexture>
		<waveTextureCount> 32 </waveTextureCount>
		<waveAnimationSpeed> 8.000000 </waveAnimationSpeed>
		<waveUVScale> 0.250000 </waveUVScale>
		<waveSpeed> 0.100000 </waveSpeed>
		<waveStrength> 10.000000 </waveStrength>
		<waveMaskTexture> system/maps/wetness_waves.dds </waveMaskTexture>
		<waveMaskUVScale> 0.250000 </waveMaskUVScale>
		<waveMaskSpeed> 0.141320 </waveMaskSpeed>
	</Wetness>
	<DOF>
		<enable> false </enable>
		<nearStart> 2.000000 </nearStart>
		<nearDist> 3.000000 </nearDist>
		<farStart> 50.000000 </farStart>
		<farDist> 20.000000 </farDist>
		<blurRadius> 0.006000 </blurRadius>
	</DOF>
	<VolumetricFog>
		<enabled> false </enabled>
		<enableGameplay> false </enableGameplay>
		<sampleShadows> false </sampleShadows>
		<temporalReprojection> true </temporalReprojection>
		<fogDistance> 800.000000 </fogDistance>
		<fogStart> 10.000000 </fogStart>
		<hdrScale> 1.000000 </hdrScale>
		<sunLightScatterCoef> 0.132000 </sunLightScatterCoef>
		<shadowCoef> 0.400000 </shadowCoef>
		<numOfLightMarchSteps> 1 </numOfLightMarchSteps>
		<shadowDensity> 1.650000 </shadowDensity>
		<shadowStepLength> 0.350000 </shadowStepLength>
		<useLightMarching> false </useLightMarching>
		<curveCConst> 4.400000 </curveCConst>
		<curvePConst> 26.000000 </curvePConst>
		<enableLocalLights> false </enableLocalLights>
		<densityFix> 1.000000 </densityFix>
	</VolumetricFog>
	<SimplifiedDeferred>
		<terrainBakedShadowFactor> 0.900000 </terrainBakedShadowFactor>
		<bakedAOToShadow> 1.400000 </bakedAOToShadow>
		<bakedAOPower> 0.750000 </bakedAOPower>
		<vegetationMetallicMult> 0.840000 </vegetationMetallicMult>
		<transmissionMult> 0.890000 </transmissionMult>
		<waterReflectionAttenuation> 0.550000 </waterReflectionAttenuation>
	</SimplifiedDeferred>
</root>
