<root>
	<day_night_cycle>
		<forward>
			<angle> 26.000000 </angle>
			<angleZ> 73.959999 </angleZ>
			<angleShadow> 26.000000 </angleShadow>
		</forward>
		<deferred>
			<angle> 21.000000 </angle>
			<angleZ> 76.959999 </angleZ>
		</deferred>
		<simplified_deferred>
			<angle> 21.000000 </angle>
		</simplified_deferred>
		<sunScale> 1.620000 </sunScale>
		<sunColor> 248.624985 198.154114 140.473114 </sunColor>
		<sunTexture/>
		<sunLightColor> 1.000000 0.556667 0.240000 </sunLightColor>
		<ambientTint> 1.000000 1.000000 1.000000 </ambientTint>
		<isMoon> false </isMoon>
		<drawSunAndMoon> false </drawSunAndMoon>
		<sunLightColorSimplifiedDeferred> 0.901961 0.501961 0.215686 </sunLightColorSimplifiedDeferred>
		<ambientTintSimplifiedDeferred> 1.000000 0.894118 0.819608 </ambientTintSimplifiedDeferred>
		<sunScaleForward> 5.000000 </sunScaleForward>
		<sunColorForward> 50.999996 47.493748 44.624996 </sunColorForward>
		<sunTextureForward> system/maps/PSF2_ldr.dds </sunTextureForward>
		<sunLightColorForward> 1.000000 0.648000 0.360000 </sunLightColorForward>
		<ambientColorForward> 0.810000 0.860667 1.000000 </ambientColorForward>
		<starttime> 10.000000 </starttime>
	</day_night_cycle>
	<Fog>
		<version> 2.000000 </version>
		<enable> true </enable>
		<innerBB> -500.000000 -500.000000 500.000000 500.000000 </innerBB>
		<outerBB> -700.000000 -700.000000 700.000000 700.000000 </outerBB>
		<deferred>
			<useEdgeFog> false </useEdgeFog>
			<color> 0.400000 0.571429 1.000000 6.000000 </color>
			<density> 0.000800 </density>
			<height> 3.000000 </height>
			<heightFalloff> 0.003000 </heightFalloff>
			<startDistance> 70.000000 </startDistance>
			<scatterStart> 360.970001 </scatterStart>
			<scatterExponent> 2.000000 </scatterExponent>
			<scatterColor> 1.000000 0.637500 0.130000 4.000000 </scatterColor>
			<skyLow> 0.020000 </skyLow>
			<skyHigh> 0.750000 </skyHigh>
		</deferred>
		<simplifiedDeferred>
			<useEdgeFog> true </useEdgeFog>
			<color> 0.400000 0.571427 1.000000 6.000000 </color>
			<density> 0.000800 </density>
			<height> 3.000000 </height>
			<heightFalloff> 0.003000 </heightFalloff>
			<startDistance> 70.000000 </startDistance>
			<scatterStart> 360.970001 </scatterStart>
			<scatterExponent> 2.000000 </scatterExponent>
			<scatterColor> 1.000000 0.637498 0.130000 4.000000 </scatterColor>
			<skyLow> -0.020000 </skyLow>
			<skyHigh> 0.320000 </skyHigh>
		</simplifiedDeferred>
		<forward>
			<useEdgeFog> true </useEdgeFog>
			<color> 0.496800 0.545100 0.690000 5.000000 </color>
			<density> 0.003000 </density>
			<height> 0.000000 </height>
			<heightFalloff> 0.011000 </heightFalloff>
			<startDistance> 120.000000 </startDistance>
			<skyLow> -0.180000 </skyLow>
			<skyHigh> 0.500000 </skyHigh>
		</forward>
	</Fog>
	<HDR>
		<version> 2 </version>
		<enable> true </enable>
		<adaptationSpeed> 140.000000 </adaptationSpeed>
		<bloom>
			<enable> true </enable>
			<threshold> 0.300000 </threshold>
			<amount> 0.670000 </amount>
			<tint> 1.000000 1.000000 1.000000 </tint>
			<dirtAmount> 0.870000 </dirtAmount>
		</bloom>
		<environment>
			<sunlightLumMultiplier> 20.730000 </sunlightLumMultiplier>
			<ambientLumMultiplier> 1.000000 </ambientLumMultiplier>
			<sunLumMultiplier> 50.000000 </sunLumMultiplier>
			<skyLumMultiplier> 5.000000 </skyLumMultiplier>
			<LDR2HDRenableLumaMask> false </LDR2HDRenableLumaMask>
			<LDR2HDRsaturation> 1.000000 </LDR2HDRsaturation>
		</environment>
		<tonemappings>
			<tonemapping>
				<name> RexpTM </name>
				<middleGray> 0.400000 </middleGray>
				<whitePoint> 1.000000 </whitePoint>
				<blackPoint> 1.000000 </blackPoint>
			</tonemapping>
			<tonemapping>
				<name> FilmicTM </name>
				<middleGray> 0.310000 </middleGray>
				<whitePoint> 12.790000 </whitePoint>
				<blackPoint> 3.500000 </blackPoint>
			</tonemapping>
			<tonemapping>
				<name> LinearExpTM </name>
				<middleGray> 0.480000 </middleGray>
				<whitePoint> 1.750000 </whitePoint>
				<blackPoint> 1.090000 </blackPoint>
			</tonemapping>
			<active> 0 </active>
		</tonemappings>
		<colorCorrection>
			<map> system/maps/post_processing/cube/P_curve_1ACF-40hssd.dds </map>
		</colorCorrection>
		<filmgrain>
			<enable> true </enable>
			<scale> 0.120000 </scale>
		</filmgrain>
		<camera>
			<fnumberDown> 14.000000 </fnumberDown>
			<fnumberUp> 10.000000 </fnumberUp>
			<shutterSpeed> 6.430000 </shutterSpeed>
			<keyValue> 0.050000 </keyValue>
		</camera>
	</HDR>
	<LensFlare>
		<enable> true </enable>
		<haloWidth> 0.450000 </haloWidth>
		<ghostDispersion> 0.050000 </ghostDispersion>
		<starIntensity> 2.000000 </starIntensity>
		<colorUVScale> 0.600000 </colorUVScale>
		<chromDistortion> 2.380000 </chromDistortion>
		<sunTintColor> 1.000000 0.804750 0.645000 1.000000 </sunTintColor>
		<sunSize> 0.700000 </sunSize>
		<sunBrightness> 0.100000 </sunBrightness>
		<objectEnable> true </objectEnable>
		<glareEnable> true </glareEnable>
		<glareIntensity> 0.850000 </glareIntensity>
		<glareSize> 0.010000 </glareSize>
		<flareIntensity> 0.430000 </flareIntensity>
		<objectThreshold> 3.700440 </objectThreshold>
		<objectFlareIntensity> 0.550000 </objectFlareIntensity>
		<haloEnable> true </haloEnable>
		<sunTexture1> system/maps/psf_rgbe.dds </sunTexture1>
		<colorTexture> system/maps/lenscolorF.dds </colorTexture>
		<starTexture> system/maps/lensDiffract.dds </starTexture>
		<dirtTexture> system/maps/LensDirtCaptured.dds </dirtTexture>
	</LensFlare>
	<GodRays>
		<enable> true </enable>
		<attenuationPower> 50.000000 </attenuationPower>
		<decay> 0.400000 </decay>
		<color> 1.000000 0.829000 0.730000 100.000000 </color>
	</GodRays>
	<SSAO>
		<enable> true </enable>
		<radius> 0.100000 </radius>
		<amplify> 0.380000 </amplify>
		<fadeNear> 4.000000 </fadeNear>
		<terrainAOGammaCorrection> 0.250000 </terrainAOGammaCorrection>
		<influences>
			<speedtree> 0.400000 0.900000 </speedtree>
			<terrain> 0.970000 0.000000 </terrain>
			<objects> 0.930000 0.000000 </objects>
			<localLights> 1.000000 </localLights>
		</influences>
	</SSAO>
	<Shadow>
		<maxShadowsSplitCount> 5 </maxShadowsSplitCount>
		<maxDynamicViewDistance> 100.000000 </maxDynamicViewDistance>
		<lightSize> 12.520000 </lightSize>
		<dynamicShadowsLightSize> 13.000000 </dynamicShadowsLightSize>
	</Shadow>
	<SSShadows>
		<enable> true </enable>
		<amplify> 0.700000 </amplify>
	</SSShadows>
	<VFX>
		<particlesConfigXml> system/data/particles.xml </particlesConfigXml>
		<particlesSpaceConfigXml> spaces/11_murovanka/particles.xml </particlesSpaceConfigXml>
	</VFX>
	<cloudsShadow>
		<enabled> false </enabled>
		<useTwoLayers> true </useTwoLayers>
		<sunAngleOffset> 0.000000 </sunAngleOffset>
		<layer0>
			<texture> maps/fx/cloud_2.dds </texture>
			<windDir> 0.906308 0.422618 </windDir>
			<windStrength> 11.000000 </windStrength>
			<angle> 139.600006 </angle>
			<offset> 0.000000 0.000000 </offset>
			<tiling> 450.000000 </tiling>
			<shadowFactor> 0.400000 </shadowFactor>
		</layer0>
		<layer1>
			<texture> maps/fx/cloud_17.dds </texture>
			<windDir> 1.000000 0.000000 </windDir>
			<windStrength> 0.010000 </windStrength>
			<angle> 0.000000 </angle>
			<offset> 0.000000 0.000000 </offset>
			<tiling> 4313.000000 </tiling>
			<shadowFactor> 1.000000 </shadowFactor>
		</layer1>
	</cloudsShadow>
	<PBS>
		<ForwardSHMultiplier> 0.800000 </ForwardSHMultiplier>
		<flakesEnabled> false </flakesEnabled>
		<flakesDensityThreshold> 0.800000 </flakesDensityThreshold>
		<flakesUvScale> 0.800000 </flakesUvScale>
		<flakesGloss> 0.890000 </flakesGloss>
		<flakesSurfNormalNoiseWeight> 0.100000 </flakesSurfNormalNoiseWeight>
	</PBS>
	<Weather>
		<wind>
			<windSpeed> -7.540198 -2.673088 </windSpeed>
			<windGustiness> 6.000000 </windGustiness>
		</wind>
	</Weather>
	<overlayMaterial>
		<enable> false </enable>
		<applyOnVehicles> false </applyOnVehicles>
		<colorTintMap/>
	</overlayMaterial>
	<dirt>
		<normal> vehicles/russian/Tank_detail/Dirt3NM.dds </normal>
		<configFile> maps/dirt_presets/dirt_preset_wetmud.xml </configFile>
		<color> 0.510000 0.430000 0.330000 0.100000 </color>
		<enabled> true </enabled>
	</dirt>
	<SkyDome>
		<worldMatrix>
			<row0> 0.260169 0.000000 -0.965563 </row0>
			<row1> 0.000000 1.000000 0.000000 </row1>
			<row2> 0.965563 0.000000 0.260169 </row2>
			<row3> 0.000000 4216.870117 0.000000 </row3>
		</worldMatrix>
		<worldMatrixForward>
			<row0> -0.999657 0.000000 0.026177 </row0>
			<row1> 0.000000 1.000000 0.000000 </row1>
			<row2> -0.026177 0.000000 -0.999657 </row2>
			<row3> 0.000000 3250.000000 0.000000 </row3>
		</worldMatrixForward>
	</SkyDome>
	<Wetness>
		<waterColor> 0.164706 0.149020 0.141176 </waterColor>
		<waterAlpha> 0.400000 </waterAlpha>
		<waveTexture> maps/water/ripple_normal_animation/normal </waveTexture>
		<waveTextureCount> 32 </waveTextureCount>
		<waveAnimationSpeed> 8.000000 </waveAnimationSpeed>
		<waveUVScale> 0.250000 </waveUVScale>
		<waveSpeed> 0.040000 </waveSpeed>
		<waveStrength> 0.100000 </waveStrength>
		<waveMaskTexture> system/maps/wetness_waves.dds </waveMaskTexture>
		<waveMaskUVScale> 0.250000 </waveMaskUVScale>
		<waveMaskSpeed> 0.250000 </waveMaskSpeed>
	</Wetness>
	<name> env_new_sunrise_02 </name>
	<DOF>
		<enable> false </enable>
		<nearStart> 2.000000 </nearStart>
		<nearDist> 3.000000 </nearDist>
		<farStart> 50.000000 </farStart>
		<farDist> 20.000000 </farDist>
		<blurRadius> 0.006000 </blurRadius>
	</DOF>
	<VolumetricFog>
		<enabled> false </enabled>
		<enableGameplay> false </enableGameplay>
		<sampleShadows> true </sampleShadows>
		<temporalReprojection> true </temporalReprojection>
		<fogDistance> 500.000000 </fogDistance>
		<fogStart> 0.000000 </fogStart>
		<hdrScale> 1.000000 </hdrScale>
		<sunLightScatterCoef> 0.100000 </sunLightScatterCoef>
		<shadowCoef> 0.400000 </shadowCoef>
		<numOfLightMarchSteps> 5 </numOfLightMarchSteps>
		<shadowDensity> 1.650000 </shadowDensity>
		<shadowStepLength> 0.350000 </shadowStepLength>
		<useLightMarching> false </useLightMarching>
		<curveCConst> 4.400000 </curveCConst>
		<curvePConst> 26.000000 </curvePConst>
		<enableLocalLights> false </enableLocalLights>
		<densityFix> 1.000000 </densityFix>
	</VolumetricFog>
	<SimplifiedDeferred>
		<terrainBakedShadowFactor> 0.850000 </terrainBakedShadowFactor>
		<bakedAOToShadow> 1.500000 </bakedAOToShadow>
		<bakedAOPower> 0.810000 </bakedAOPower>
		<vegetationMetallicMult> 0.300000 </vegetationMetallicMult>
		<transmissionMult> 0.600000 </transmissionMult>
		<waterReflectionAttenuation> 1.000000 </waterReflectionAttenuation>
	</SimplifiedDeferred>
</root>
